But I do worry that I might run into a battle that I can't win without support, so keeping them alive seems prudent. It's not so much that I am attached to either Tycho or Dogmeat. Thankfully, none of them are slavishly loyal beyond the obvious effect of adventuring with you, so it's believable they would act with their own agendas.
And again, short of modding the game (which is probably the same mod which allows him to improve), you can't control him in the slightest. Perhaps you should delay for a while, yes, but know that Dogmeat won't improve, and he will die. MackieStingray: Dogmeat will die some day. While this gives them an interesting autonomy, this can also result in them being uncontrollable. However, given that this was after all an afterthought, their inclusion as allies on your journey does not incorporate every possible feature. If you're at all fond of them, you can lay all the blame for their being awesome and interesting people at the feet of Jess Heinig, who wrote a great deal of NPC dialogue. And again, short of modding the game (which is probably the same mod which allows him to improve), you can't control him in the slightest.Įdit: It occurs to me to say that having companions at all was an afterthought. Is there some way to control Dogmeat, or will he always dive into the worst of the action no matter what I do? I wonder if I should postpone this quest until my party is stronger (I think I'm level 4), or just let Dogmeat die?ĭogmeat will die some day. I can't do much to defend him because I find I need to use the SMG burst mode in order to take out this gang, and my bullets hit Dogmeat if I shoot anywhere in his general direction.
I can't move too far into the building until I kill most of the thugs, because they surround and kill me.
Having read elsewhere about what a tank Dogmeat is supposed to be, I'm reluctant to let him die (hoping he'll get stronger over time), but he always charges into the building and is slaughtered quickly. But I can't talk to Dogmeat, nor apparently control him in any way.
I have worked out that I can tell Tycho we're parting ways, and he will just stand where I leave him, and will rejoin me upon request. I have Tycho and Dogmeat with me, and the problem is that no matter what I do, at least one of them gets killed. This involves killing about 10 thugs in a building. I am working on a quest from Irwin in the Hub (Fallout 1).